The biggest thing I learned from college was how to study. The biggest thing I learned in the years that followed was how to teach myself marketable skills. Online communities exist, that are as important to students as their real-world communities. Here are some curriculum suggestions for the coming year:
- Help children build self-esteem and identity through (online) community involvement.
- Help teenagers learn to study and teach themselves (through new media).
- Help young adults learn how to create things that make a better world (using digital tools).

Consumer electronics are constantly evolving - from laptops to cellphones, and everything in between. How these devices evolve however, is something that doesn't get talked about much. It's part of a larger development cycle that allows devices to start as a piece of advanced hardware and follows a trail through ever advancing software, with the end result being a well-designed unit of thoughtfully integrated design, turning it into an object of desire with a true advantage against competing products. 
If your school provides enough funding for every student to get an iPad, then great! You're in the minority. But an emerging concept has been gaining ground in recent years, called BYOD (Bring Your Own Device). While we could argue endlessly about the merit of this idea and the problems it presents, it's more useful to just accept the fact that most students will do this anyway.
Up to this point, I've refrained from spending too much time talking directly about the big three tech companies: Facebook, Google and Apple. But the time has come where Facebook will become a publicly traded entity this year, with its initial public offering. And regardless of your personal usage of the site, your vested interests with other tech giants, or your stance on internet privacy...
My name is Chris Collins. I'm an artist, designer and marketer, specializing in new media.


